Retro Grappling Game Steals the Limelight at Cena's Ultimate Monday Night Raw Show

The November 17 installment of Monday Night Raw aired on Netflix featured Cena's ultimate performance on the program as an competing wrestler. It also witnessed the reappearance and confrontation between Brock Lesnar and Roman Reigns as they teamed up with their respective groups for the forthcoming 5-on-5 match at WarGames. Among the excitement were unexpected moments like AJ Lee helping Maxxine Dupri win the women's Intercontinental Championship, and Dolph Ziggler returning. In such a packed Madison Square Garden event, the spotlight was taken by Lil Yachty, when he presented his silver PSP for the camera, indicating he was playing SmackDown! vs Raw 2006.

Viral Event: The Rapper and His Handheld Device

Despite everything that went down on this historic Raw, it was Lil Yachty and his PSP that became a sensation. Is it because of pop culture's undying love for Sony's portable system? Is it because people fondly remember the brilliance of the SmackDown! vs. Raw franchise? Or is it, because WWE fans have little enthusiasm for the newer 2K games?

Exploring SmackDown! vs. Raw 2006: A Iconic Release

For those who don't know, SmackDown! vs. Raw 2006 signified the franchise's debut on the PSP and was the ultimate entry in the SmackDown! vs. Raw line to remain only on PlayStation. The game moved the franchise toward increased realism and authenticity, departing from the arcade-like feel of earlier titles. It brought in a new momentum meter that governed the flow of a match, substituting for the previous "clean/dirty" and "SmackDown!" meters. Players could decide to wrestle “clean” as a face or “dirty” as a heel, with a stamina system that diminished as matches grew more intense; flashier moves meant faster fatigue. SmackDown! vs. Raw 2006 eventually became the most popular PlayStation 2 installment in the entire series.

Evolution of the Franchise

The series commenced with WWF SmackDown! on the original PlayStation and continued as an regular release, except in 2021. It remained a only on PlayStation until WWE SmackDown vs. Raw 2007, which introduced the franchise to further platforms. In 2013, the series was renamed as WWE 2K, beginning with WWE 2K14.

Gameplay and Unique Elements

In the past, the SmackDown! vs. Raw games reigned supreme and felt like an advancement of titles from the N64 era, due to improved graphics. When the franchise shifted to PlayStation 2, that impression only strengthened as titles with crisp visuals, new gaming modes, and RPG storylines were consistently introduced.

The PSP edition of SmackDown! vs. Raw 2006 features elements not found on its PS2 counterpart, including three exclusive minigames available from the start. The first, "WWE Game Show," quizzes players with 500 wrestling questions encompassing everything from music and finishers to history and feuds, occasionally using audio clips or video snippets. The other two minigames are a poker game and "Eugene’s Airplane," where players guide Eugene (whose persona is being an intellectually challenged wrestling savant) around the ring as quickly as possible.

Nostalgia and Legacy

The earlier SmackDown! vs. Raw games were very zany, even when they targeted more realistic gameplay. The franchise moved toward full-on simulations with the 2K games, devoid of the innovative ideas of their predecessors. But the older titles also functioned as time capsules of some of our cherished eras of wrestling.

It's possible fans are sentimental for a comparable, more "fun-based" time in their wrestling games. It could be the joy of seeing a celebrity paying tribute to the brilliance of the PSP, like the rest of the internet does, is what made folks clamor for Yachty. Alternatively SmackDown! vs. Raw 2006 was really that great, and mirrors an just as great era of wrestling, one that was led by John Cena, who will retire from in-ring competition on December 13, at the Capital One Arena in Washington, D.C.

Scott Williams
Scott Williams

A seasoned writer and digital strategist with over a decade of experience in content creation and creative coaching.